TSK1-3

Overview:

  • Characters:
    • 3 or so NPCs: actors in a re-enactment piece put on by Casino X. They recently lost one of their own, and their show has been experiencing strange coincidences which some among them attribute to a ghost.
    • The Shaman: resident of the alternate universe, he explains the situation and guides the party to resolving the issue
    • The Ghost: a strange, semi-ethereal being who is plaguing the production
    • Aquarius CEO: someone is trying to kill him by shoving him through a time warp, but if they succeed, Vegas will be destroyed and untold damage will be done to reality
    • The Assassin: whoever is perpetrating this by attempting to kill the CEO, possibly as part of the Game
  • Places:
    • Casino X: the casino hosting the production
    • The Alternate Universe: one where Las Vegas was never founded
    • Gangland: a prohibition-era meeting between gang lords which would become essential to the founding of the city
    • Aquarius HQ: where the party meets with the CEO
  • Plot:
    • It begins with an investigation into the mysterious accidents the production has been having
      • Preliminary results: one of the actors died recently, the show just started up again, some among the crew think it's his ghost.
    • The first segment focuses on the party trying to stop the ghost (or whatever it is). They set a trap for him.
    • Along the way, the CEO approaches them to request aid: it seems someone is trying to kill him. Not just kill him, but erase him from history, which, despite all the wonderful things his enemies would attribute to such a thing, would also un-save Las Vegas retroactively, causing untold levels of paradox. They probably just brush him off.
    • Segment one ends with the trap being sprung. Their assumptions prove wrong; the being isn't a ghost, and the forces arranging the coincidence are not so easily stopped. As history is rewritten, they are shunted into the alternate universe.
    • Segment two is about undoing the change to history. First, they must figure out a way to go back in time, then make sure history does what it is supposed to do.
    • In the end, they return to the prime timeline, figuring they've saved the day. Then, that damned ghost shows up again
files
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  • .Monstrous Templates.txt (Andrew Ochtinsky's conflicted copy 2018-09-28)
  • .Monstrous Templates.txt (Andrew Ochtinsky's conflicted copy 2018-09-29)
  • BDC1-4c Monstars
  • BDH Malleus Maleficarum
  • BDH The Chicago Operation
  • BDH Vampire Faction
  • BDH World
  • BDH
  • BDH1-1
  • BDH1-2
  • BDH2-1
  • BDH2-2
  • BDH2-3
  • BDH2-4
  • BDH3-1
  • BDH4-1
  • BDH4-2
  • BDH4-3
  • BDH5-1
  • BDH5-2
  • BDH6-1
  • BDH:TG 1-1: Training Day
  • BDH:TG 1-2: Chimera I want ta love ya
  • BDHTG 1-1 Training Day
  • BDHTG 1-2 Chimera I want ta love ya
  • Example Dungeon
  • Foo
  • Guide to Wikitext
  • Key-Staff of Madryoch (Andrew Ochtinsky's conflicted copy 2018-09-27)
  • Key-Staff of Madryoch
  • Monstrous Templates (Andrew Ochtinsky's conflicted copy 2018-09-28)
  • Monstrous Templates (Andrew Ochtinsky's conflicted copy 2018-09-29)
  • Monstrous Templates
  • Names
  • Special:Menu
  • SpecialMenu
  • TSK1-1 Reference From Pie
  • TSK1-3 Reference From Pie
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